Golden Rectangle
This project uses three.js. Make your choice and press reset. Or press play button and change settings.
This project uses three.js. Make your choice and press reset. Or press play button and change settings.
code
///////////////////////////////////
// GOLDEN RATIO ///////////////////
/* global variable Golden Ratio */
function goldenRatio(b, maxIterations) {
var x = 0;
var y = 0;
var z = 0;
var a = 1.0;
var goldenRatio = 1.6180339887;
var c = b;
var r = 1.0;
var fact = program.get('position');
var i = 1;
while (i <= maxIterations){
r = mod (i, 4); //(i % 4);
if (i == 1) {
x = x + b / 2;
y = y + b / 2;
z = z + b / 2;
} else if (i > 1) {
if (r == 1) { // 0.25
x = x - ((c - b) / 2);
y = y + ((c - b) / 2) * fact;
z = z - ((c + b) / 2);
} else if (r == 2) { // 0.5
x = x + ((c + b) / 2); // red
y = y + ((c - b) / 2) * fact; // green
z = z - ((c - b) / 2); // blue
} else if (r == 3) { // 0.75
x = x + ((c - b) / 2);
y = y + ((c - b) / 2) * fact;
z = z + ((c + b) / 2);
} else if (r == 0) { // 0
x = x - ((c + b) / 2);
y = y + ((c - b) / 2) * fact;
z = z + ((c - b) / 2);
};
};
a = b / goldenRatio;
//if (i == maxIteration) {
drawCube (b, x, y, z);
//}
c = b;
b = a;
i = i + 1;
}
}
function drawCube(b, x, y, z) {
/* construct object */
var object = new THREE.Object3D();
/* cube */
var mGeometry = new THREE.BoxGeometry( b, b, b );
var mMaterial = new THREE.MeshLambertMaterial( { color: 0xffff00 } );
var cube = new THREE.Mesh( mGeometry, mMaterial );
cube.position.set(x - 2, y, z + 1);
/* casting shadows */
cube.castShadow = true;
object.add ( cube )
scene.add ( object );
}
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