Menger Sponge
This project uses three.js. Make your choice and press reset.
This project uses three.js. Make your choice and press reset.
code
///////////////////////////////////////////////////////////////////////
////////////////// MENGER SPONGE //////////////////
/* recursive */
function mengerSponge(posI, posJ, posK, boxSize, iteration, maxIterations) {
/* construction of menger sponge */
for (var i = 1; i <= 3; i++) {
for (var j = 1; j <= 3; j++) {
for (var k = 1; k <= 3; k++) {
if (
( i != 2 && j != 2 && k != 2 ) ||
( i != 2 && j != 2 && k != 1 ) || ( i != 2 && j != 2 && k != 3 ) ||
( i != 2 && j != 1 && k != 2 ) || ( i != 2 && j != 3 && k != 2 ) ||
( i != 1 && j != 2 && k != 2 ) || ( i != 3 && j != 2 && k != 2 )
) {
if (iteration < maxIterations) {
mengerSponge((posI + i * boxSize), (posJ + j * boxSize), (posK + k * boxSize),
(boxSize / 3), (iteration + 1), maxIterations);
} else if (iteration = maxIterations) {
drawCube( i, j, k, posI, posJ, posK, boxSize );
}
}
}
}
}
}
function drawCube(i, j, k, posI, posJ, posK, boxSize) {
/* construct object */
var object = new THREE.Object3D();
/* cube */
var mGeometry = new THREE.BoxGeometry( boxSize, boxSize, boxSize );
var mMaterial = new THREE.MeshLambertMaterial( { color: 0xffff00 } );
var cube = new THREE.Mesh( mGeometry, mMaterial );
cube.position.set(posI + ((i + 1) * boxSize) - 3, posJ + ((j + 1) * boxSize) - 1, posK + ((k + 1) * boxSize));
/* casting shadows */
cube.castShadow = true;
object.add ( cube )
scene.add ( object );
}
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