How it works

To learn more about 'Virtual Reality Modeling Language' see 'general informations'.

cube base

#VRML V2.0 utf8
Shape {
  appearance Appearance {
    material Material {}
  }
  geometry Box {}
}

cube with background

#VRML V2.0 utf8
Background {skyColor 0.5 0.5 1.0}
Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {}
      }
      geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

cube with horizon

#VRML V2.0 utf8

Background {
  skyColor [
    0.0 0.1 0.8,
    0.0 0.5 1.0,
    1.0 1.0 1.0
  ]
  skyAngle [0.785, 1.571]

  groundColor [
    0.0 1.0 0.8,
    0.0 0.6 0.0,
    0.0 0.4 0.3
  ]
  groundAngle [0.785, 1.571]
}

Transform {
  children [
    Shape {
    appearance Appearance {
    material Material {}
    }
    geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

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cube with sloping horizon

#VRML V2.0 utf8
Background {
  skyColor [
    0.0 0.1 0.8,
    0.0 0.5 1.0,
    1.0 1.0 1.0
  ]
  skyAngle [0.785, 1.571]
  groundColor [
    0.0 1.0 0.8,
    0.0 0.6 0.0,
    0.0 0.4 0.3
  ]
  groundAngle [0.785, 1.571]
}

Viewpoint {
  description "view1"
  orientation 0 10 10 0.5 #Drehachse 0 0 1 und Drehwinkel um diese Achse
}

Transform {
  children [
    Shape {
      appearance Appearance {
        material Material {}
      }
      geometry Box {}
    }
  ]
  translation 3.0 0.0 0
}

walking cube

#VRML V2.0 utf8
Viewpoint {
  description "view1"
  orientation 0 10 10 0.0
}

DEF Wuerfel Transform {
  children [
    Shape {
      appearance Appearance {
        material Material { #
          ambientIntensity 0.4 #
          diffuseColor 1 1 1 #
          emissiveColor 0 0 0 #
          specularColor 0 0 0 #
          shininess 0.01 #
          transparency 0 #
        }
        texture ImageTexture { #
          url "maps/whiteash.jpg" #
          repeatS TRUE #
          repeatT TRUE #
        }
      }
      geometry Box {}
    }
  ]
  translation 0.0 0.0 0
}

DEF Interpolator PositionInterpolator {
  key [ 0.0 0.75 1.0 ]
  keyValue [
    0.0 0.0 0.0,
    0.0 2.0 0.0,
    0.0 0.0 0.0
  ]
}

DEF Uhr TimeSensor {
  enabled FALSE
  cycleInterval 5.0
  loop TRUE
}

DEF Schalter TouchSensor {}
ROUTE Schalter.isActive TO Uhr.set_enabled
ROUTE Uhr.fraction_changed TO Interpolator.set_fraction
ROUTE Interpolator.value_changed TO Wuerfel.set_translation

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color changing

#VRML V2.0 utf8
Viewpoint {
  description "view1"
  orientation 0 10 10 0.0
}

DEF Wuerfel Transform {
  children [
    Shape {
      appearance Appearance {
        material DEF MYMAT Material { #
          ambientIntensity 0.4 #
          diffuseColor 1 1 1 #
          emissiveColor 0 0 0 #
          specularColor 0 0 0 #
          shininess 0.01 #
          transparency 0 #
        } 
      }
      geometry Box {}
    }
  ]
  translation 0.0 0.0 0
}

DEF Interpolator ColorInterpolator {
  key [ 0.0 0.5 1.0 ]
  keyValue [
    0.0 0.0 1.0,
    0.0 1.0 0.0,
    1.0 0.0 0.0
  ]
}

DEF Uhr TimeSensor {
  cycleInterval 5.0
  loop TRUE
}

DEF Schalter TouchSensor {}
ROUTE Uhr.fraction_changed TO Interpolator.set_fraction
ROUTE Interpolator.value_changed TO MYMAT.set_diffuseColor

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